Storytelling and Games Conference (Stag Conf) - Vienna 2011

A Stag skeleton
A Stag conf on display at
the Natural History Museum of Vienna.

A conference about storytelling and games, you say! Held in the Natural History Museum of Vienna! It would seem to fit nicely into the narrative of a game itself. The name was equally evocative: Stag Conf! The day-long event hosted presentations from 7 speakers, all of whom had years of experience in game design and writing (including screenwriting, tabletop RPG supplement writing and games journalism).

The presenters covered an extremly wide range of subjects; from practical tips about enhancing narrative elements in games, to the question of what makes narrative interesting, to considerations of why narrative still seems to be 'finding its way' in games. No less wide-ranging were the formats addressed in the talks; triple-A titles, tabletop RPGs, LARP, augmented reality and text-based browser games.

From the two panel discussions at the end of the day it became clear that the relationship between narrative and gameplay is still evolving. That is not surprising as game development is itself in a very fluid state at the moment. However, I feel that the presenters collectively uncovered some important aspects of the field. Here's my attempt to capture those in a list of take-home points:

Stagconf 2011 examined elements of game design that might not appear immediatly relevant to some developers at present. This will change if storytelling (re)assumes a core place in game development in the coming years and there are very good reasons to think that will happen. Many thanks to Jurie Horneman, Andy Schmoll and Harald Eckmueller for organising the conference and here's looking forward to next year's.

Share this: